Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen. Optional generate an underside terrain mesh to block sun rays.Īutomatic texture replacements for stitched object LOD textures. Generate some pre-rendered object LOD textures, including all cities. Optional billboard Grass LOD in object LOD Level 4.
Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Generate high quality tree/grass LOD billboards with TexGen.
Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Since TexGen now generates billboards do not install any 3rd party billboards. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode.
Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. Typically overwrite any files or refer to Load/Overwrite Orders. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. See next post for details.įor Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20įor dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLLįor grass LOD: A warm precache from No Grass In Objects. If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-21 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-21 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. Do not waste time reporting problems or issues with older versions. If available to open the associated help/message page on Īlways use the latest alpha version. In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions. This is an ALPHA version to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I will keep this post brief. Make use of the Help buttons and hover over settings. Hopefully in a few months you'll be able to buy monitors with the new LG IPS panels running at 2560x1600 and that will be a game changer, making 4GB cards useful for all games and higher than 60fps settings finally playable. No gameplay plugin can do this.Īlso unless your monitor is running at 120Hz, running at over 59fps is completely pointless as your card is updating screens faster than your monitor can even render them, and can in fact cause a number of nasty artifacts (that's why we recommend using an fps limiter to play at 58fps max). On the ENB side if you are running without it you are missing out on some incredible bugfixes, optimizations, and additions to the rendering engine.
The general rule is no texture mods released before Feb 8 (because many became obselete after the HR DLC) and no gameplay mods released before June 19 (the last major update of the CK).Īs you have noticed there are of course exceptions, for instance if a texture is not included in the DLC than release date doesn't really matter at all, and on the plugin side if you open a plugin with the CK, rename something innocuous and save, then rename it back and save again the mod will be fully updated by the CK to the latest format (this may or may not work properly for mods made with 3rd party tools). Texture mods are quite different from gameplay plugins like this.